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Virtual Sampler SDK allows you to add low-latency, fully programmable wavetable functionality
to your programs. It is capable of playing both sound effects and music, even on systems without
a wavetable card. It works by issuing MIDI messages to as many as 65,536 sepeate input channels
of the fully programmable software wavetable module.
Virtual Sampler SDK provides the same sound engine that powers the award-winning Mellosoftron
virtual sampler. The SDK includes the interface files, API reference and examples.
When dealing with sound effects, you are relieved of the need to negotiate the intricacies of
DirectSound programming and hardware-specific APIs, but retain the ability to synchronize screen
and audio events precisely.
When dealing with music, you can use standard MIDI tools to create your songs, and yet know
exactly what the user will hear, regardless of his or her synthesizer hardware. The Mellosoftron,
included in the Virtual Sampler SDK, allows you to turn any WAV into an instrument at the click of
a button, and to edit and test your patches in real-time.
Purchase Information
Requirements
- Windows 95/98/NT
- Pentium 90 or higher
- DirectX compatible sound cards
- Microsoft DirectX 3 (or higher)
- Watcom C/C++, Visual C/C++, C++ Builder, Delphi or Visual Basic.
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