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SimSynth 2
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85% |
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Version 2.5 reviewed by Alex Mouton - 12/16/99 In the growing ranks of software synthesizers, possessing a unique characteristic becomes increasingly difficult. Many applications still seem too firmly adhered to the paradigm of tb-303/tb-909. This soft synth does well in following a model other than the 303, as well as developing its own character. First ImpressionsMy first impressions of SimSynth start at the time of first execution. (Installation, before that, proceeds as quickly and simply as might be expected. Certainly thats GOOD, but I'm trying to take that on faith now days.) First up is a simple control panel. Select Driver. Adjust latency. Simple. The synth is making noise from the instant it comes up, a raspy preset appropriately named "old grouch". Perhaps a conscious effort to show off SimSynth as a true noise maker. Interface
The best part of this interface is the envelope display. The author, David Billen, has created an amazingly useful graphical display of envelopes which lets you draw in more than 100 points on an envelope! Adding and removing points from the envelope is simple too. An envelope with this many points is certainly overkill, but this gives you an amazing degree of control over the shape of your sound. See the "Decibus' Bass" preset for an example of the envelope control.
EngineAt the largest granularity, SimSynth is a 3 oscillator, 1 LFO, unit. Each oscillator can be of triangle, saw, pulse, noise, or sine shape. Each shape has its own flexibility. Most unique is the adjustment of a triangle towards sine, and the harmonic adjustment of the sine waveform which gives you mixing control of the first 16 harmonics above a fundamental! Each oscillator may also be warmed by the addition of a first and second harmonic, and a slight detune. SimSynth also offers FM synthesis strengths by allowing the oscillators to modulate each other.
ControlAt the logical top of SimSynth is its MIDI/pattern implementation. I found the MIDI implementation easy to work with in sequencing from another program. Notes come across fine, and you have the ability to use 8 MIDI controllers to adjust SimSynth as you play. The sequencer built into SimSynth offers 8 bars of 16th notes, with slides and accents, to use to develop a sound. Some presets depend on these "riffs" and do not work very well as stand alone sounds. During my MIDI work, I had the opportunity to study the effects of MIDI feedback loops on Hubis Loopback Device during the trial, but this isn't a review of Hubi is it.
VerdictI found SimSynth to be very useful! It operates very smoothly, and never broke the audio stream (latency set to 40ms, not horrible). I was able to balance out for the delay using my sequencer, so the net result was a synth that played right along with my MIDI gear: Sweet! Once again, I found SimSynth to be a nice little tool in my kit. And definitely worth more than what you pay for it! Pros
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