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FMOD Sound and Music System is a digital sound and music system, for Windows and Linux/Unix programmers. The SDK includes libraries (LIB and DLL) for supported compilers, example source code, complete documentation and some sample audio and module files.
Features
- Windows DirectSound, DirectSound3D and Multimedia Wave Out support (win95/98/NT)
- Linux/Unix OSS (Open Sound System) ESD (Enlightment Sound Daemon) and Alsa support.
- A3D support, with hardware geometry occlusion and reflections
- Creative EAX 1.0 and 2.0 reverb support
- Highly optimized standard blend mode mixer for non MMX machines.
- Highly optimized P5 and P6 MMX mixers. For Pentium/Pro/II/III with MMX.
- Highly optimized FPU 32-bit interpolating mixer.
- All mixers support surround sound per channel.
- All mixers support stereo samples.
- Standard Blend Mode and FPU Mixer support MU-Law compression, for more speed on 16-bit samples (as fast as the 8-bit mixer with only slight quality loss).
- Software 3D Engine including dopplar, logarithmic volume attenuation and 3D panning.
- File streaming support.
- User programmable chainable DSP engine (add effects on the output of music and sound effects).
- Redbook audio support, using FSOUND's FASTCD system (no polling).
- MOD (Amiga Pro tracker), S3M (Scream Tracker 3), XM (Fast Tracker 2) and IT (Impulse Tracker) module support.
- MIDI support using hardware wavetables and/or Microsoft's Wavetable Synthesizer.
- RAW, WAV (Microsoft RIFF wave file) and MP2/MP3, OGG, WMA/ASF sample support.
- Plays multiple MODs or streams at once, cross fade them in and out, etc.
Requirements
- Windows 95/98/NT
- Compiler Support:
- Borland C++
- GCC
- Delphi
- LCC-WIN32
- Metroworks/Codewarrior
- Microsoft Visual C/C++ 5 and 6
- Visual Basic
- Watcom C/C++
- Microsoft DirectX for direct sound support.
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